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“For example, there are the challenging issues of the internet infrastructure, the feasibility of having large numbers of participants interacting with each other in real-time, language barriers, and latency issues.” And, yet the rapidly expanding 5G wireless networks are quickly spreading coast to coast with extremely low latency and high bandwidth characteristics that can handle seamless virtual reality and augmented reality. For distance learning, it promises a persistent 24-hour venue through which synchronous, asynchronous, interactive, 3-D video can be delivered in virtual reality and even augmented reality modes to bridge the “real” world to cyberspace.įrey notes that there are technological challenges that must be overcome to facilitate growth. Yet, while the metaverse is far from complete, it is morphing and expanding every day in multiple ways, with a speed that exceeds the much-larger internet that contains it. However, in an important way, the COVID pandemic seems to have served to open many people’s minds to studying, working and living in a virtual world. His engagement, and that of many gamers and coders, predates the current pandemic. Today, I watch my 10-year-old grandson engage with Roblox and Minecraft, doing much the same types of construction and virtual engagement as I did with Second Life. Many older worlds also inspired the kinds of utopian predictions we see around the metaverse today. Even before that, early virtual worlds popped up in the 1970s with text-based multiuser dungeons or MUDs. Social 3D spaces like CyberTown long predate Second Life. Schools and businesses have opened satellite campuses in that world and others. People were becoming digital land barons and selling virtual items in Second Life nearly two decades ago. According to an article on The Verge, others were doing similar work bridging the gap between humans and technology: We could fly from one location to another, engage in discussions, view walls of artwork and academic papers. It was a virtual exercise repeated many times, but the video, people, voiced/typed words and their avatar representations were as real as anything we see and do in person or online. A small number of students and colleagues would gather together virtually to chat and interact in front of an educational video screen in the union. So, one must ask, will this become a real thing or will it remain only a dream of reclusive techno-geeks who lack the social skills to thrive in the “real world”?Īt the University of Illinois at Springfield, I recall obtaining an “island” in Second Life some 15 years ago to experiment with building a virtual student union and classroom centers.
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“Our overarching goal across all of these initiatives is to help bring the metaverse to life.”
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“What I think is most interesting is how these themes will come together into a bigger idea,” Zuckerberg said. The company’s divisions focused on products for communities, creators, commerce, and virtual reality would increasingly work to realize this vision, he said in a remote address to employees. Instead, he said, Facebook would strive to build a maximalist, interconnected set of experiences straight out of sci-fi - a world known as the metaverse. The future of the company would go far beyond its current project of building a set of connected social apps and some hardware to support them. Notably, Mark Zuckerberg is describing the future of Facebook as the emergence of the metaverse:Īs June came to an end, Facebook CEO Mark Zuckerberg told his employees about an ambitious new initiative. In recent weeks and months, we have heard more about the trend toward a truly immersive virtual environment emerging online.
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In a synopsis by the futurist Thomas Frey, we find, “science fiction writer Neal Stephenson coined the term ‘metaverse’ in his 1992 novel Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional virtual space that uses the metaphor of the real world.”
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Coming out of science fiction is the vision of a three-dimensional web in which we all are connected virtually, wherever and whenever we choose.